10 Hardest Video Games of all Time
Dark Souls |
As the industry has grown, the big titles have moved towards toning down the difficulty, in order to give a smooth experience to as wide a range of players as possible. Nowadays, if you want to face a real challenge, you have to select “hard” mode, which usually just means more enemies and less ammo. But difficulty is at its best when it’s an intrinsic part of the design: players have to think about the game in another way – and earn their progress.
That is certainly true for the titles in this list. They’re not all classics, but even the plainly unfair ones have unforgettable qualities that made us persevere. That’s the thing with difficulty: it only really hurts when you want to see what’s next.
Demon’s Souls/Dark Souls (Fromsoft, 2009/2011)
Dark Souls |
Ghosts ‘n Goblins (Capcom, 1985)
Ghost n' Goblins |
Ninja Gaiden II (Tecmo Koei, 2008)
Ninja Gaiden |
God Hand (Capcom, 2006)
God Hand’s commercial failure means many of the best ideas are yet to be stolen, one being the on-screen difficulty meter that responds to a player’s skill. There are four gradations, from level one to level DIE (the highest level), and if you’re getting smacked around it stays low. Once you get good at this (already tough) game however, it amps up how enemies attack, where they’ll attack from, how much damage they do, and increases the rewards for defeating them. Few games make the demands that God Hand does, and none tie difficulty and performance together with such elegance.
UFO: Enemy Unknown (Mythos Games, 1994)
This is where the XCOM series began, a deep strategy game with an unforgiving attitude towards lax play. The designer, Julian Gollop, had made many great turn-based titles in 2D but XCOM’s isometric perspective and implementation of fog-of-war added a terrifying strategic dimension – so many soldiers lost to a dark corner you never checked. The aliens exploit mistakes, cut down your soldiers ruthlessly, and back at base force you into hard choices in the desperate scramble to keep humanity safe. If this is anything to go by, we’re screwed.
Fade to Black (Delphine Software, 1995)
Flashback’s sequel was an early attempt to bring a successful 2D design into 3D – and underestimated just how important precision controls are. Though a forward-thinking third-person design in some respects, Fade to Black was undone by many enemies that could kill in a single hit – one terrifying example being a tiny hard-to-target blob that flips towards the player character before dissolving all their flesh on contact. The lavish cutscenes created by the developer for each possible death make you wonder whether the tail was wagging the dog.
NARC (Williams Electronics, 1988)
Perhaps Eugene Jarvis is better represented by Robotron 2084, an impossible challenge and a much better game, but that low-fi sci-fi shooter lacks NARC’s crude impact. A two-player arcade game starring Max Force and Hit Man, out to take down Mr Big, NARC was one of the first games to truly glory in gibs and ultraviolence – the various junkies, punks and thugs explode into gory gobbets as the guns of justice blaze. Jarvis’s games are always difficult but, with NARC,they reached a whole new level of cruel theatre.
Smash T.V. (Williams Electronics, 1990)
Smash T.V. is an arcade classic and exemplifies a school of design that’s now largely dead: to make people desperate to see the next screen. The setup is perfect, a future gameshow where contestants move through rooms filled with death-dealing nasties and gain more prizes the longer they stay alive. Even the first room won’t hesitate to kill unwary players and, from then on, the gloves come off as Jarvis (again) and co-designer Mark Turmell squeeze as much colour, shrapnel, and explosive ordnance on-screen as possible. “Total carnage,” shouts the announcer. “IIIIIII love it!”
The Simpsons (Konami, 1991)
There could be any number of arcade beat-em-ups in this spot – TMNT, X-Men, even Final Fight – but in terms of efficiently guzzling coins through gorgeous presentation and artificial difficulty, it’s hard to top The Simpsons arcade game. The visuals, animations, enemies and scenarios are exceptional and clearly a labour of love (unlike the script) but the game beneath them is a brutal slugfest that especially enjoys stunlocking players – where one hit leads to many more.